
Luck
Alchemy, Herbal elixir
Improves all of the drinker's saves slightly.
From the book
Made from saffron and lotus, 2 drs. of each, this elixir gives the drinker +1 on every save.
Herbal elixirs behave much like potions but wear off far sooner, lasting d6+4 minutes unless noted otherwise. Each starts from a fluid ounce of clear water, uses fresh or dried herbs, and needs a mortar and pestle and a fire. Brewing takes 1-4 hours (half that for an alchemist), with a 90% chance of success plus 1% per level of ability, to a maximum of 99%. Ready-made elixirs sell for at least 200 G.P.
At a glance
- Ingredients
- 2 drs. each of saffron and lotus
- Effect
- +1 on all saves
- Duration
- d6+4 minutes (unless stated)
- Base
- 1 fl. oz. clear water
- Equipment
- Mortar and pestle, fire source
- Time to complete
- 1-4 hours (half for an alchemist)
- Chance of success
- 90% +1% per level (max 99%)
- Cost
- At least 200 G.P. each when available
- Requires
- Herbal elixirs skill (prerequisite: Herb Lore, Herbal Remedies or Philtres)