
Elixir of Protection from serpents
Alchemy, Herbal elixir
One of the Elixirs of Protection: the drinker is shielded from harm by serpents, and warded creatures cannot come within a foot of him.
From the book
Every Elixir of Protection guards the drinker against harm from one particular kind of creature or effect. Creatures of the warded kind cannot come within 1 ft. of the protected person. This one, brewed from 4 drs. of draconium, wards against serpents.
Herbal elixirs behave much like potions but wear off far sooner, lasting d6+4 minutes unless noted otherwise. Each starts from a fluid ounce of clear water, uses fresh or dried herbs, and needs a mortar and pestle and a fire. Brewing takes 1-4 hours (half that for an alchemist), with a 90% chance of success plus 1% per level of ability, to a maximum of 99%. Ready-made elixirs sell for at least 200 G.P.
At a glance
- Ingredients
- 4 drs. draconium
- Protects against
- Serpents
- Effect
- Warded creatures cannot approach within 1 ft. radius
- Duration
- d6+4 minutes (unless stated)
- Base
- 1 fl. oz. clear water
- Equipment
- Mortar and pestle, fire source
- Time to complete
- 1-4 hours (half for an alchemist)
- Chance of success
- 90% +1% per level (max 99%)
- Cost
- At least 200 G.P. each when available
- Requires
- Herbal elixirs skill (prerequisite: Herb Lore, Herbal Remedies or Philtres)