
Power Healing
Spell, Low Magic, level 6
Through spiritual strength and touch, the caster restores a lost sense, heals nearly all damage, or cures a mental illness, at the cost of halving his own Constitution for the rest of the day.
From the book
The caster pours his own spiritual strength into one of three cures: restoring any one of the five senses, healing every point of damage except 1-4 hit points, or curing one kind of mental illness.
The healing is given by touch to a single individual or creature and takes at least 10 minutes, during which the caster can do nothing else. It leaves him badly drained: his Constitution drops to half for the rest of the day, or until he manages at least 8 hours of rest.
At a glance
- Effects
- Sensory Restoration (1) restores any of the 5 senses; Healing (2) heals every point of damage but 1-4 hit points; Cure Insanity (3) cures any one mental illness
- Casting
- Minimum 10 minutes, no other action
- Cost
- Caster's Constitution halved for the rest of the day (or until 8 hours' rest)
- Target
- 1 individual or creature, by touch
- Save
- None
- Spell type
- Non-variable
A scene
The Nubian archer was blinded by a spitting cobra three months ago, and every healer in the city has failed him. The shaman Nia lays her hands over his eyes and does not move again for a long time. The room grows hot. Her face grays. When she finally lifts her hands the archer blinks, and blinks again, and then he begins to weep because he can see his daughter's face. Nia sits down heavily on the floor and cannot stand. She will not be good for anything until tomorrow.