Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Warrior's Spirit

Spell, Low Magic, level 6

The caster calls on an ancestral warrior's spirit; if it answers, he gets twice his usual attacks per round.

From the book

The caster calls on the spirit of one of his warrior ancestors and must make a save vs Will. If it succeeds, the ancestor lends aid in battle and the caster makes twice his normal number of attacks each round, for 1 minute per level of ability. If the save fails, no help arrives.

At a glance

Restricted to
Shamans only (marked * in the Low Magic spell list)
Effect
Double the usual number of attacks per round, on a successful save vs Will
Duration
1 minute per level of ability
Save
vs Will, only as stated
Spell type
Variable, as stated

A scene

The Jotun raiders have broken into the Aesir hall, and the shaman Hallvard is the last one standing between them and the children. He calls on the spirit of his grandfather, a famous warrior of the Seidhr Mountains, and for one terrible moment nothing happens. Then the old man answers. Hallvard feels his grandfather's rage settle into his arms, and his axe begins to move twice as fast as it ever has, faster than any giant can follow. The raiders fall back from the hall doors, bleeding and bewildered.

Written for this archive, not from the book

Find it in the spellbook of Low Magic