Atlantean Trilogy Archive
A panorama of skills: an acrobat leaping, a scribe writing, a thief climbing a moonlit wall, a tracker, a lyre player and sparring fighters.

Lock-Picking

Skill, Thieving

Opening most kinds of locks without the key.

From the book

Lock-picking lets a character open, or jimmy, most kinds of lock without a key. Thieves' tools are required. The chance of success is 25%, plus 5% per level, and the Game Judge may add modifiers for especially simple or complex mechanisms. Most locks take 1-4 minutes to open. Rogues and spies learn it at first level.

At a glance

Skill group
Thieving
Cost
1,000 XP (1-2 months to learn)
How it works
25% +5% per level; the Game Judge may adjust for lock complexity; most locks take 1-4 minutes
Requires
Thieves' tools
Learned by
Rogue (1), Spy (1)