
Forgery
Skill, Thieving
Faking official papers, signatures, seals and sigils; only someone who knows the genuine article can spot the fake.
From the book
Forgery lets a character copy official papers and signatures, even elaborate seals and sigils. A simple forgery takes at least an hour and a complicated one proportionally longer. The forger normally needs a genuine example to work from; if the original has been studied closely beforehand this can be skipped, but otherwise working without one halves the chance of success.
The normal chance is 45%, plus 5% per level. The forger cannot tell whether the result will pass until someone who knows the real thing examines it; by the same token, anyone who has never seen the original has no way at all to spot the fake. Spies learn it at sixth level.
At a glance
- Skill group
- Thieving
- Cost
- 1,000 XP (1-2 months to learn)
- How it works
- 45% +5% per level; halved without an original to work from (unless studied thoroughly beforehand); at least 1 hour for a simple forgery
- Learned by
- Spy (6)
- Detection
- Only someone familiar with the original can judge a forgery; others cannot detect it