
Sorcery
Field of magic
An approach that treats magic as a science.
From the book
Sorcery treats magic as a science. Its only full practitioners are sorcerers, dual-classed casters whose second field is Enchantment or Black Magic, though charlatans may dabble in its first level spells. Sorcerers are more interested in the theory and the natural laws behind spells than in ritual or faith. To them an illusion is nothing but bent light, levitation a localized weakening of gravity, and summoning a practical application of travel between dimensions. They regard witches, druids and, most of all, shamans as primitives, and many hold relaxed views on good and evil, hiring out their skills to whoever pays most.
The spell list resembles the notebook of a natural philosopher. For defense there are force shields, bands and spheres of force, energy fields and anti-magic shields; for attack, power bolts, sonic blasts, spontaneous combustion, light beams, negative energy and acid rain. Gravity may be slowed, altered or canceled, light varied or focused, and invisibility granted to one being or many. Analytical spells study structures, species, herbs and spells, and the restricted Alchemy series opens with quantitative analysis. Teleportation runs through the list, from shifting objects to teleportals, dimension traps, dimension tracks and the Sorcerer's Gate, and at its summit stand Alter Matter and Reverse Time.
At a glance
- Definition
- Study of magic as a science (p. 68)
- Spells per level (list, p. 78)
- I: 8; II: 6; III: 6; IV: 6; V: 6; VI: 6; VII: 6 (44 total)
- Restricted spells
- * = restricted to sorcerers only: Alchemy I, Alchemy II, Alchemy III, Reverse Time, Sorcerer's Gate
- Practitioners
- Sorcerers (primary field; secondary field Enchantment or Black Magic, player's choice)
