Atlantean Trilogy Archive
A leaf-crowned druid in green robes stands in a forest as fire, a water wave, a whirlwind and flying rocks spiral around him.

Elemental Magic

Field of magic

Magic of nature and the elements.

From the book

Elemental Magic concerns the elements and the natural world. It is the primary field of druids, who revere every living thing, worship the True Elementals or the old gods, keep sacred groves out in the wilds and disdain the ways of civilized men. All witches and warlocks practice it as well, combining it with Black Magic when evil or, more commonly, Enchantment when good. Mystic savants can take two of its spells instead of skills, and charlatans can dabble in it at first level. Spells bearing one asterisk are reserved for its practitioners, and those with two for druids only.

Its spells span all of nature. Animal magic allows the caster to imitate, converse with, locate, influence, summon and command beasts, and plant magic does much the same for growing things, even letting the caster pass through trees. Weather spells forecast, conjure and finally master wind, rain and storms, while spells of fire, frost and ice bring down thunderbolts, lightning, ice storms and firestorms. Earth spells change rock into mud, create quagmires, carry the caster through solid stone and turn creatures to stone. Swarms of spiders, insects and locusts serve as weapons. The mightiest spells call up elementals and even the True Elementals, summon woodland beings, command the weather and restore life.

At a glance

Used by
Druid, Witch, Savant (mystic; up to 2 spells in lieu of skills), Charlatan (optional, first level only)
Definition
The study of nature and the elements (p. 68)
Practitioners
Druids (primary field, p. 21); witches/warlocks (all practice Elemental Magic, paired with Black Magic if evil or usually Enchantment if good, p. 42)
Other access
Savants of Mysticism may learn any 2 Elemental Magic spells in lieu of a related skill, no higher than 5th level and no restricted spells (p. 35)
Spells per level
L1 9, L2 9, L3 8, L4 8, L5 8, L6 8, L7 9 (total 59)
Restriction key
* = restricted to druids and practitioners of elemental magic only; ** = restricted to druids only
Spell list page
75
Spell descriptions
pp. 93-97
Extra-curricular rule
Restricted spells cannot be learned through extra-curricular spell research; other spells cost 500 X.P. per spell level to learn from outside one's field (p. 70)

Open the spellbook of Elemental Magic