
Elemental Magic
Field of magic
Magic of nature and the elements.
From the book
Elemental Magic concerns the elements and the natural world. It is the primary field of druids, who revere every living thing, worship the True Elementals or the old gods, keep sacred groves out in the wilds and disdain the ways of civilized men. All witches and warlocks practice it as well, combining it with Black Magic when evil or, more commonly, Enchantment when good. Mystic savants can take two of its spells instead of skills, and charlatans can dabble in it at first level. Spells bearing one asterisk are reserved for its practitioners, and those with two for druids only.
Its spells span all of nature. Animal magic allows the caster to imitate, converse with, locate, influence, summon and command beasts, and plant magic does much the same for growing things, even letting the caster pass through trees. Weather spells forecast, conjure and finally master wind, rain and storms, while spells of fire, frost and ice bring down thunderbolts, lightning, ice storms and firestorms. Earth spells change rock into mud, create quagmires, carry the caster through solid stone and turn creatures to stone. Swarms of spiders, insects and locusts serve as weapons. The mightiest spells call up elementals and even the True Elementals, summon woodland beings, command the weather and restore life.
At a glance
- Used by
- Druid, Witch, Savant (mystic; up to 2 spells in lieu of skills), Charlatan (optional, first level only)
- Definition
- The study of nature and the elements (p. 68)
- Practitioners
- Druids (primary field, p. 21); witches/warlocks (all practice Elemental Magic, paired with Black Magic if evil or usually Enchantment if good, p. 42)
- Other access
- Savants of Mysticism may learn any 2 Elemental Magic spells in lieu of a related skill, no higher than 5th level and no restricted spells (p. 35)
- Spells per level
- L1 9, L2 9, L3 8, L4 8, L5 8, L6 8, L7 9 (total 59)
- Restriction key
- * = restricted to druids and practitioners of elemental magic only; ** = restricted to druids only
- Spell list page
- 75
- Spell descriptions
- pp. 93-97
- Extra-curricular rule
- Restricted spells cannot be learned through extra-curricular spell research; other spells cost 500 X.P. per spell level to learn from outside one's field (p. 70)
