
Living Statue
Alchemy, Golem
A stone golem sculpted in any shape, such as a manticore or gargoyle, with no size limit; winged versions can be given limited flight with flying potions.
From the book
A living statue has all the attributes of a stone golem, but it can be carved into any shape at all, with no limit on size and as much elaborate detail as the maker likes. Mythical beasts such as manticores, hippogriffs and unicorns are popular choices, and gargoyles have been an alchemists' favorite for ages. A statue with wings can be granted limited flight if 12 doses of flying potion go into the mixture.
It has the same attacks and damage as the creature it depicts, and adds 1 to its damage for each foot it stands tall or long, but moves at only half that creature's normal rate. It cannot be made without a sculptor or someone skilled in that art.
Like all golems it is immune to non-magical weapons, poison and magical control, and follows up to three programmed commands or its master's orders.
At a glance
- Stats
- As Stone golem
- Size
- No limit
- Attacks/damage
- As the creature depicted, +1 damage per ft. of height or length
- Movement
- 1/2 that of the creature depicted
- Flight
- Winged statues: add 12 doses of flying potion
- Requires
- A sculptor or one skilled in the art
- Animation
- Alchemists add 1 fl. oz. Aqua Vitae; spell casters cast Animate Object daily
- Modifiers
- Engineer, sculptor or scholar halves time; alchemist + wizard/sorcerer/magician halves time
- Chance of success
- 65% (+25% with engineer, sculptor or scholar)
- Immunities
- Non-magical weapons, all poisons, magical control
- Commands
- Up to 3 simple programmed commands, otherwise obeys master when present
- Skill level
- Machina and Golems are an alchemist skill from level 11 (thaumaturges: golems at level 12)
- Command examples
- "Let no one pass through this door"; "Destroy any intruder who enters"