Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Metal Golem

Alchemy, Golem

A metal giant harmed only by electrical spells, armored like plate.

From the book

The mightiest golem, made from 450 lbs. of any metal per foot of height and standing up to 12 ft. tall. It takes 12 weeks to build, plus three weeks for every 2 ft. above 6 ft. It withstands 8 points of damage per foot of height, has armor equal to plate mail, attacks as a 12th level monster and does 3d12 points of damage per attack. Only electrical spells can harm it.

Golems are huge, statue-like humanoids of inorganic material, given a basic life by alchemy or magic: an alchemist mixes a fluid ounce of Aqua Vitae into the materials, while a spell caster must cast Animate Object every day of the work. The chance of success is 65%, rising to 90% with the paid help of an engineer, sculptor or scholar, who also halves the time; an alchemist working with a wizard, sorcerer or magician likewise halves it. All golems are immune to non-magical weapons, poison and magical control, have Speed 8, and strike once per round with +1 damage per foot of height. They cannot think for themselves: they either follow up to three simple programmed commands or obey their master when he or she is present.

At a glance

Materials
450 lbs. metal (any type) per ft. of height
Time to complete
12 weeks, +3 wks. per 2 ft. over 6 ft.
Hit points
8 per ft. of height
Vulnerable to
Only electrical spells
Armor
Plate mail equivalent
Attacks as
12th level monster
Damage
3d12 per attack
Maximum height
12 ft.
Animation
Alchemists add 1 fl. oz. Aqua Vitae; spell casters cast Animate Object daily
Modifiers
Engineer, sculptor or scholar halves time; alchemist + wizard/sorcerer/magician halves time
Chance of success
65% (+25% with engineer, sculptor or scholar)
Immunities
Non-magical weapons, all poisons, magical control
Speed
8
Attacks
1 per round, +1 damage per ft. of height
Commands
Up to 3 simple programmed commands, otherwise obeys master when present
Skill level
Machina and Golems are an alchemist skill from level 11 (thaumaturges: golems at level 12)
Command examples
"Let no one pass through this door"; "Destroy any intruder who enters"