
Metal Golem
Alchemy, Golem
A metal giant harmed only by electrical spells, armored like plate.
From the book
The mightiest golem, made from 450 lbs. of any metal per foot of height and standing up to 12 ft. tall. It takes 12 weeks to build, plus three weeks for every 2 ft. above 6 ft. It withstands 8 points of damage per foot of height, has armor equal to plate mail, attacks as a 12th level monster and does 3d12 points of damage per attack. Only electrical spells can harm it.
Golems are huge, statue-like humanoids of inorganic material, given a basic life by alchemy or magic: an alchemist mixes a fluid ounce of Aqua Vitae into the materials, while a spell caster must cast Animate Object every day of the work. The chance of success is 65%, rising to 90% with the paid help of an engineer, sculptor or scholar, who also halves the time; an alchemist working with a wizard, sorcerer or magician likewise halves it. All golems are immune to non-magical weapons, poison and magical control, have Speed 8, and strike once per round with +1 damage per foot of height. They cannot think for themselves: they either follow up to three simple programmed commands or obey their master when he or she is present.
At a glance
- Materials
- 450 lbs. metal (any type) per ft. of height
- Time to complete
- 12 weeks, +3 wks. per 2 ft. over 6 ft.
- Hit points
- 8 per ft. of height
- Vulnerable to
- Only electrical spells
- Armor
- Plate mail equivalent
- Attacks as
- 12th level monster
- Damage
- 3d12 per attack
- Maximum height
- 12 ft.
- Animation
- Alchemists add 1 fl. oz. Aqua Vitae; spell casters cast Animate Object daily
- Modifiers
- Engineer, sculptor or scholar halves time; alchemist + wizard/sorcerer/magician halves time
- Chance of success
- 65% (+25% with engineer, sculptor or scholar)
- Immunities
- Non-magical weapons, all poisons, magical control
- Speed
- 8
- Attacks
- 1 per round, +1 damage per ft. of height
- Commands
- Up to 3 simple programmed commands, otherwise obeys master when present
- Skill level
- Machina and Golems are an alchemist skill from level 11 (thaumaturges: golems at level 12)
- Command examples
- "Let no one pass through this door"; "Destroy any intruder who enters"