Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Stone Golem

Alchemy, Golem

A stone giant harmed only by stone-affecting spells, armored like chain mail.

From the book

A golem made from 360 lbs. of stone of any type per foot of height, up to 10 ft. tall. It takes 8 weeks to make, plus two weeks for every 2 ft. above 6 ft. It withstands 7 points of damage per foot of height, has armor equal to chain mail, attacks as a 10th level monster and does 3d10 points of damage per attack. Only spells that affect stone can hurt it.

Golems are huge, statue-like humanoids of inorganic material, given a basic life by alchemy or magic: an alchemist mixes a fluid ounce of Aqua Vitae into the materials, while a spell caster must cast Animate Object every day of the work. The chance of success is 65%, rising to 90% with the paid help of an engineer, sculptor or scholar, who also halves the time; an alchemist working with a wizard, sorcerer or magician likewise halves it. All golems are immune to non-magical weapons, poison and magical control, have Speed 8, and strike once per round with +1 damage per foot of height. They cannot think for themselves: they either follow up to three simple programmed commands or obey their master when he or she is present.

At a glance

Materials
360 lbs. stone (any type) per ft. of height
Time to complete
8 weeks, +2 wks. per 2 ft. over 6 ft.
Hit points
7 per ft. of height
Vulnerable to
Only spells affecting stone
Armor
Chain mail equivalent
Attacks as
10th level monster
Damage
3d10 per attack
Maximum height
10 ft.
Animation
Alchemists add 1 fl. oz. Aqua Vitae; spell casters cast Animate Object daily
Modifiers
Engineer, sculptor or scholar halves time; alchemist + wizard/sorcerer/magician halves time
Chance of success
65% (+25% with engineer, sculptor or scholar)
Immunities
Non-magical weapons, all poisons, magical control
Speed
8
Attacks
1 per round, +1 damage per ft. of height
Commands
Up to 3 simple programmed commands, otherwise obeys master when present
Skill level
Machina and Golems are an alchemist skill from level 11 (thaumaturges: golems at level 12)
Command examples
"Let no one pass through this door"; "Destroy any intruder who enters"