
Stone Golem
Alchemy, Golem
A stone giant harmed only by stone-affecting spells, armored like chain mail.
From the book
A golem made from 360 lbs. of stone of any type per foot of height, up to 10 ft. tall. It takes 8 weeks to make, plus two weeks for every 2 ft. above 6 ft. It withstands 7 points of damage per foot of height, has armor equal to chain mail, attacks as a 10th level monster and does 3d10 points of damage per attack. Only spells that affect stone can hurt it.
Golems are huge, statue-like humanoids of inorganic material, given a basic life by alchemy or magic: an alchemist mixes a fluid ounce of Aqua Vitae into the materials, while a spell caster must cast Animate Object every day of the work. The chance of success is 65%, rising to 90% with the paid help of an engineer, sculptor or scholar, who also halves the time; an alchemist working with a wizard, sorcerer or magician likewise halves it. All golems are immune to non-magical weapons, poison and magical control, have Speed 8, and strike once per round with +1 damage per foot of height. They cannot think for themselves: they either follow up to three simple programmed commands or obey their master when he or she is present.
At a glance
- Materials
- 360 lbs. stone (any type) per ft. of height
- Time to complete
- 8 weeks, +2 wks. per 2 ft. over 6 ft.
- Hit points
- 7 per ft. of height
- Vulnerable to
- Only spells affecting stone
- Armor
- Chain mail equivalent
- Attacks as
- 10th level monster
- Damage
- 3d10 per attack
- Maximum height
- 10 ft.
- Animation
- Alchemists add 1 fl. oz. Aqua Vitae; spell casters cast Animate Object daily
- Modifiers
- Engineer, sculptor or scholar halves time; alchemist + wizard/sorcerer/magician halves time
- Chance of success
- 65% (+25% with engineer, sculptor or scholar)
- Immunities
- Non-magical weapons, all poisons, magical control
- Speed
- 8
- Attacks
- 1 per round, +1 damage per ft. of height
- Commands
- Up to 3 simple programmed commands, otherwise obeys master when present
- Skill level
- Machina and Golems are an alchemist skill from level 11 (thaumaturges: golems at level 12)
- Command examples
- "Let no one pass through this door"; "Destroy any intruder who enters"