The Undead, painted for this archiveThe Undead: overview
Creature, The Undead
Beings from shadowy realms that border the living world, raised from the grave to walk the earth or haunt dreams. They envy the living and wander forever between life and death.
Also called The Undead
From the book
The undead chapter begins with Kvasir of Midgarth, who writes that these beings, from ghouls and wights to ghosts, phantoms, vampires and spectres, come out of the shadowy realms lying alongside our own world. Called back from their graves, they either walk the land or stalk the dreams of mortals. They hate and envy everyone still alive, and even the dead who have found lasting peace, because they themselves are condemned to drift forever on the border between life and death.
The appendix lists the traits all undead share. Priests of divine magic and mystics can turn them, and necromancers can turn or command them. Those without bodies can possess a living creature, which resists with a save vs WILL. All are immune to poisons, curses and death magic, and while a Black Magic practitioner controls them they ignore every magical influence except turning. Holy water burns them for 1-10 damage.
At a glance
- Epigraph source
- Kvasir of Midgarth
- Source work cited in entries
- Kvasir of Midgarth, The Dark Undead
- Entries in chapter
- Skeletal Warrior, Zombie, Ghoul, Barrow Wight, Sahu, Vampire, Phantom, Ghost, Spirit, Wraith, Nightmare, Spectre, Afiti, Hag, Yatu, Upir
- Turning
- by divine magic or mysticism practitioners; turned or mastered by necromancers
- Possession
- non-corporeal undead; save vs WILL
- Immunities
- poisons, curses, death magic
- Holy water
- 1-10 damage
- Under Black Magic control
- Immune to magical influence except turning
