The Undead, painted for this archiveSahu
Creature, The Undead
Mummies reanimated by powerful necromancers, usually bound to guard a crypt, avenge a death or recover a stolen artifact. Immensely strong, intelligent, patient and tireless, with a paralyzing gaze and disease-carrying wounds; immune to normal weapons and vulnerable to fire.
From the book
Kvasir of Midgarth calls the sahu a mighty and relentless force among the undead, strong and clever, and warns that anyone who disturbs a sahu's crypt will live under the shadow of death from then on. Sahu are embalmed bodies brought back by powerful necromancers. They look like ordinary mummies, rotting corpses held together by cloth strips soaked in embalming fluid, though usually better preserved and still horrible to see.
Each is raised for a purpose: to patrol a great crypt against tomb robbers, to avenge a death, or most often to guard a treasured artifact. Such a sahu may lie dormant for millennia until the object is stolen, then wake and pursue it relentlessly to recover it and punish the thieves.
Sahu are enormously strong and like to throttle their victims. They are slow and seem easy to avoid, but anyone meeting their gaze is frozen with fear for a few moments, long enough to be seized. Ordinary weapons cannot hurt them and even magic weapons do only half damage, though some spells still work; fire in any form is their great weakness. Many carry ancient, virulent diseases, often cursed, so their wounds fester, heal slowly and may need magic to cure.
Being clever, they lurk and wait for the best moment rather than attack blindly. Daylight does not trouble them, and as they never rest or eat they cover long distances despite their clumsy gait. Sahu who were spell casters keep their magic, and some ancient cultures embalmed their magicians, sorcerers and necromancers for the afterlife, making for especially dangerous sahu.
Anyone meeting a sahu's gaze must save vs WILL or stand rooted with fright. Its touch has a 25% chance of passing on disease, and fire does it double damage. A sahu's level is usually about three-quarters of what it had in life.
At a glance
- Nature
- Embalmed corpses reanimated by necromancers; resemble ordinary mummies but better preserved
- Purpose
- Guarding crypts against tomb robbers, vengeance, or most often bound to a valuable artifact; may sleep for millennia until it is stolen, then pursue it and the thieves
- Attacks
- Brute strength, throttling victims; gaze freezes with fear anyone meeting its eyes for a few moments
- Disease
- Many carry ancient virulent (often cursed) diseases; wounds become infected and heal slowly; some curable only by magic
- Defenses
- Immune to natural or ordinary weapons; magical weapons do half damage; certain spells still work
- Weakness
- Fire in any form does great damage
- Intelligence
- Great intelligence; waits for the best moment to strike
- Other
- Prefer darkness but not hindered by daylight; tireless, need no rest or food; slow but cover great distances
- Spell casters
- Those who were spell casters in life keep their magic; some ancient cultures embalmed their magicians for the next world
- Source cited
- Kvasir of Midgarth, The Dark Undead
- Height/Length
- 5-6½ ft.
- Weight
- 100-200 + lbs.
- STR
- 18
- SPD
- 8
- DEX
- 8
- CON
- 20
- INT
- 15
- WILL
- 16
- CHA
- 2
- PER
- 17
- Level
- 6-8+ (about 75% of its level in life)
- Alignment
- Lawful or Chaotic Evil
- Damage
- Hands: 1-6 (+ STR) each
- Special Attributes
- Non-magical weapons cannot harm it; its gaze causes fear (save vs WILL or be frozen with fright); may keep spell casting or other abilities from life; 25% chance its touch spreads disease; takes 2x damage from fire
- Armor
- As leather armor
- Hit Points
- 5 per level
- Found in
- Gondwana
- Comments
- May be of any level, usually about 75% of its level in life; being humans raised from death by necromancy, they may keep spell casting or other abilities
