Atlantean Trilogy Archive
A towering horned greater demon with vast wings looms over a horde of winged fiends flying through fire and ruined spires.Demons, painted for this archive

Manes

Creature, Demons

Small, fearless and the most evil and scheming of the minor demons, under three feet tall with glowing deep-set eyes, pointed ears and coarse gray fur. Used as bloodhounds in the Nether Realms, they are hardy, can speak with the undead, and serve necromancers as hard-to-control familiars.

From the book

Manes are sly, wicked creatures, the most evil and scheming of the minor demons. They are rarely over three feet tall, yet they are extremely vicious and, by demon standards, remarkably brave. They look sinister, with deep-set glowing eyes, pointed ears and heavy brows, coarse gray fur and clawed hands and feet; most also sport a stripe of darker hair from brow to spine.

On their own plane they are sometimes used like bloodhounds, since they track by scent with 85% success, and they can even smell magic up to ten feet away. Small as they are, they are tough: fire and cold do not affect them, and they are immune to lightning and to control spells.

Because they can talk with undead of every type, some necromancers prize them as familiars. Only the most evil casters can easily keep one in hand, though, because manes are unhappy unless they are up to something foul, and one serving a good or neutral master will often try to twist its orders.

At a glance

Rank
Minor demon; most evil and conniving; considered quite fearless
Size
Seldom over 3 feet tall
Appearance
Deep-set glowing eyes, pointed ears, beetled brows, coarse grayish fur, clawed hands and feet; most have a darker crest of hair from forehead down the back
Senses
Keen sense of smell used for tracking; detect magical emanations by scent up to 10 feet
Immunities
Extremes of heat and cold; electrical energy; magical control spells
Abilities
Communicate with undead
Uses
Tracking hounds on their home plane; favored familiars of some necromancers, though hard to control except by the most evil casters
Height/Length
3 ft.
Weight
30 lbs.
STR
8
SPD
16
DEX
19
CON
16
INT
12-14
WILL
7
CHA
1
PER
18
Level
3
Alignment
Chaotic Evil
Damage
Bite: 1-2, Claws: 1-3
Special Attributes
Immune to control spells, fire, cold and lightning; communicates with undead of every type; smells magic within 10 ft. (Detect Magic); tracks by scent at 85%
Armor
As leather armor
Hit Points
12-24
Comments
When serving as familiars, they often try to twist the commands of a good or neutral master