Demons, painted for this archiveManes
Creature, Demons
Small, fearless and the most evil and scheming of the minor demons, under three feet tall with glowing deep-set eyes, pointed ears and coarse gray fur. Used as bloodhounds in the Nether Realms, they are hardy, can speak with the undead, and serve necromancers as hard-to-control familiars.
From the book
Manes are sly, wicked creatures, the most evil and scheming of the minor demons. They are rarely over three feet tall, yet they are extremely vicious and, by demon standards, remarkably brave. They look sinister, with deep-set glowing eyes, pointed ears and heavy brows, coarse gray fur and clawed hands and feet; most also sport a stripe of darker hair from brow to spine.
On their own plane they are sometimes used like bloodhounds, since they track by scent with 85% success, and they can even smell magic up to ten feet away. Small as they are, they are tough: fire and cold do not affect them, and they are immune to lightning and to control spells.
Because they can talk with undead of every type, some necromancers prize them as familiars. Only the most evil casters can easily keep one in hand, though, because manes are unhappy unless they are up to something foul, and one serving a good or neutral master will often try to twist its orders.
At a glance
- Rank
- Minor demon; most evil and conniving; considered quite fearless
- Size
- Seldom over 3 feet tall
- Appearance
- Deep-set glowing eyes, pointed ears, beetled brows, coarse grayish fur, clawed hands and feet; most have a darker crest of hair from forehead down the back
- Senses
- Keen sense of smell used for tracking; detect magical emanations by scent up to 10 feet
- Immunities
- Extremes of heat and cold; electrical energy; magical control spells
- Abilities
- Communicate with undead
- Uses
- Tracking hounds on their home plane; favored familiars of some necromancers, though hard to control except by the most evil casters
- Height/Length
- 3 ft.
- Weight
- 30 lbs.
- STR
- 8
- SPD
- 16
- DEX
- 19
- CON
- 16
- INT
- 12-14
- WILL
- 7
- CHA
- 1
- PER
- 18
- Level
- 3
- Alignment
- Chaotic Evil
- Damage
- Bite: 1-2, Claws: 1-3
- Special Attributes
- Immune to control spells, fire, cold and lightning; communicates with undead of every type; smells magic within 10 ft. (Detect Magic); tracks by scent at 85%
- Armor
- As leather armor
- Hit Points
- 12-24
- Comments
- When serving as familiars, they often try to twist the commands of a good or neutral master
