Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Talisman

Spell, High Magic, level 6

Makes a coin-shaped medallion that stores one High Magic spell, released with a word and rechargeable.

From the book

The caster fashions a coin-shaped medallion from 1 oz. of metal that can store a spell for later. The metal depends on the spell's level: copper for level 1-2, silver for level 3-4, and gold for level 5-7. The medallion is then inscribed with a single High Magic spell, which takes 1 full day in all, after which it is charged. To use it, the owner holds it and speaks one word.

A talisman keeps its charge indefinitely but must be recharged after every use, which takes 1 full hour. A caster may own any number but carry no more than 3 at once. Talismans do not count against the limit on magic items a character may carry.

At a glance

Materials
1 oz. copper (level 1-2), silver (3-4) or gold (5-7)
Casting time
1 full day; recharging 1 hour
Limit
Carry no more than 3; not counted toward magic item limit
Save
None
Spell type
Non-variable
Activation
Hold the talisman and speak a single word

A scene

At the State Astrological Observatory in Tang, the astrologer Master Lu spent a full day at his workbench inscribing a spell of sleep on a disk of copper no larger than a coin. His apprentices brought him tea and were sent away. At sunset the talisman glowed once and went dark, charged. Months later, on the road to Chu Tang, bandits surrounded his litter. Master Lu held up the talisman and spoke one word. Four of the five bandits dropped in a snoring heap, and the fifth fled. That evening at the inn, it took him an hour to recharge it.

Written for this archive, not from the book

Find it in the spellbook of High Magic