
Tangle/Untangle
Spell, Enchantment, level 3
Animates rope, vine, chain or similar to bind one creature, or undoes knots and frees someone from entanglement.
Also called Tangle, Untangle
From the book
The caster brings to life as much as 100 ft. of rope, vine, chain or anything else that could bind, within 100 ft., and wraps it around one person or creature. The victim must save vs Dexterity or be completely bound and unable to move; even a successful save leaves them needing 1 minute to struggle free. The binding lasts 10 minutes, but the Game Judge should weigh the material used against the victim's strength, since a large or strong victim might manage to tear free.
The spell also works the other way, undoing knots in rope or freeing the caster or one other person from any entanglement, magical or ordinary, though not from the grip of a living constrictor.
At a glance
- Range
- 100 ft.
- Material
- Up to 100 ft. of rope, vine, chain, etc.
- Effect
- Save vs Dexterity or fully entangled; even on success, 1 minute to get free
- Duration
- 10 minutes
- Reverse use
- Untie knots or free one individual from non-living entanglement
- Save
- As stated
- Spell type
- Non-variable
A scene
A pickpocket bolted along the wharf of the Seamen's Guild in Atlantis with a purse in his fist, and the magician Lysandra pointed at a coil of rope lying on the dock. It sprang up like a snake, whipped along the planks and wound itself around the boy's legs, arms and body until he fell, trussed like a parcel. He wriggled, shouted and could not move. By the time he stopped struggling the harbor guard had arrived. They had to wait for the rope to loosen itself before they could arrest him.