Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Sphere of Delusion

Spell, High Magic, level 6

Victims in the zone believe whatever the caster says; a described lethal situation can actually kill on a second failed save.

From the book

The caster gives off a 20 ft. radius sphere. Anyone inside who fails a save vs Will falls under the caster's mental sway and believes whatever the caster says, such as that they have become mice, been buried alive, or tumbled into a bottomless pit. Victims accept the described reality and act on it.

If the caster describes something that would surely kill them if it were real, each victim needs a second save vs Will, and failing it means real death; success on that save breaks the spell at once. Otherwise victims cannot be hurt by their imagined reality unless they do something harmful because of it, such as drinking poison or leaping from a cliff. Attacking a victim or casting more magic on them ends the delusion immediately. It lasts 1 hour.

At a glance

Area
20 ft. radius
Duration
1 hour
Ends
If caster attacks or casts further magic on the victim
Save
vs Will (second save vs Will vs lethal delusions)
Spell type
Non-variable

A scene

The bandits who haunted the First Age ruins on Ogylus had caught the wizard Nikandros, and now they stood around him in a ring, knives drawn, enjoying themselves. He smiled at them and said, calmly, that they were all mice. There was a pause. Then, one after another, the bandits dropped their knives, went down on all fours and scurried squeaking into the cracks between the stones, trembling and sniffing. One remained upright, gaping at his friends. Nikandros hit him with a rock. The others would be mice for an hour.

Written for this archive, not from the book

Find it in the spellbook of High Magic