
Sphere of Influence
Spell, High Magic, level 3
Creates a zone around the caster where creatures must resist or turn either friendly or contrary to their usual behavior.
From the book
The caster gives off a 20 ft. radius sphere of influence. Everyone inside must save vs Will or respond in one of two ways. Friendliness makes them offer the caster help or advice on request. Contrariness makes them behave completely against their usual nature: vicious creatures turn docile or the reverse, lawful folk act chaotically, and loyal guards or officials take bribes.
At a glance
- Area
- 20 ft. radius
- Friendliness
- Offer aid or advice
- Contrariness
- Act opposite to normal behavior
- Save
- vs Will
- Spell type
- Non-variable
A scene
The Amazon guards at the gate of Chersonopolis were famous throughout Hesperia for being incorruptible, and the wizard Stavros, as a man, had no business there at all. He walked up to them anyway, surrounded by his spell. The guard captain frowned at him. Then her frown turned to a curious, crooked smile, and she held out her hand for his bribe, and so did her sergeant, and the three spearwomen behind them. They waved him through. Once he was out of sight, they looked at the gold in their palms in horror.