Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Environmental Adaptation

Spell, Elemental Magic, level 6

Adapts the recipient to a natural environment, making them immune to its ordinary climate and as capable there as a native animal.

From the book

The recipient becomes suited to any natural setting, such as the depths of the sea, desert or dry lands, or frozen tundra. While the spell lasts, the local natural climate cannot harm them, and they move and cope as easily as an animal born to that terrain. They might swim and breathe water like a fish, scramble over rocks like a goat, or live comfortably in arctic cold like a seal or polar bear. The effect lasts 1 hour per level and can be cast on others as well as the caster.

At a glance

Duration
1 hour per level
Target
Caster or other individuals
Examples
Swim and breathe like a fish, climb like a goat, endure arctic cold
Save
None
Spell type
Variable, as stated
Restricted to
Druids and practitioners of Elemental Magic only

A scene

The Neptus Tritons had asked for a druid to look at their sickening kelp gardens, and Nerys, who could not breathe water, meant to go anyway. She cast the spell on herself and on Dorian, her Atlantean bodyguard, and they walked hand in hand off the end of the jetty. The sea closed over them. Nerys felt her body turn fluid and easy; she breathed the green water like air and kicked downward like a seal. Dorian, less graceful, swam like a startled fish, but he swam. They had hours below, and the Tritons were waiting.

Written for this archive, not from the book

Find it in the spellbook of Elemental Magic