Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Control Fire

Spell, Elemental Magic, level 6

Snuffs out any fire, magical or mundane, in a large area, or lets the caster walk through flames or magma unharmed for as long as it takes to cross.

From the book

The caster can put out any fire, magical or ordinary, filling up to 100x100x100 ft. Alternatively, the caster can cross as much as 100 ft. of flame, magma and the like without injury, but must keep going: lingering in the fire longer than it takes to walk or fly through is not allowed. There is no save.

At a glance

Area
Up to 100x100x100 ft.
Alternative
Walk through as much as 100 ft. of fire or magma without stopping in it
Save
None
Spell type
Non-variable
Restricted to
Druids and practitioners of Elemental Magic only

A scene

The firedrake had been driven off, but the Mestean village it had visited was burning from end to end, thatch roaring, sparks leaping from roof to roof. Owain, the druid of the nearby woods, walked into the lane with his staff raised and spoke to the fire as an old master speaks to a hound. It lay down. Along the lane and in every house around him the flames sank, shrank and went out together, leaving only smoke and blackened beams and a sudden, ringing silence. The villagers crept out of the ditches, coughing, to count what they had saved.

Written for this archive, not from the book

Find it in the spellbook of Elemental Magic