
Summon Elemental
Spell, Elemental Magic, level 6
Summons one elemental being: a sylph, undine, salamander or earth gnome.
From the book
The caster calls forth a single elemental being, chosen from four kinds: a sylph, an undine, a salamander or an earth gnome. How the summoning plays out, and what save applies, is handled under the Summoning Rituals rules. The spell is Non-variable.
At a glance
- Summons
- One sylph, undine, salamander or earth gnome (see Summoning Rituals)
- Save
- Special
- Spell type
- Non-variable
A scene
A flooded shaft had cost the dwarves of the Citadel of Namtu two months of digging. Their human ally, the druid Gareth, spent half an hour chalking a circle on the gallery floor beside the black water, stepped inside it and called. Within minutes the surface of the shaft rose into a shape like a woman made of glass, streaming and graceful: an undine. Gareth greeted her as a friend. Druids and elementals understand one another, and the bargain was quickly struck. By morning the undine had led the water down into the deep rock.