Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Summon Elemental

Spell, Elemental Magic, level 6

Summons one elemental being: a sylph, undine, salamander or earth gnome.

From the book

The caster calls forth a single elemental being, chosen from four kinds: a sylph, an undine, a salamander or an earth gnome. How the summoning plays out, and what save applies, is handled under the Summoning Rituals rules. The spell is Non-variable.

At a glance

Summons
One sylph, undine, salamander or earth gnome (see Summoning Rituals)
Save
Special
Spell type
Non-variable

A scene

A flooded shaft had cost the dwarves of the Citadel of Namtu two months of digging. Their human ally, the druid Gareth, spent half an hour chalking a circle on the gallery floor beside the black water, stepped inside it and called. Within minutes the surface of the shaft rose into a shape like a woman made of glass, streaming and graceful: an undine. Gareth greeted her as a friend. Druids and elementals understand one another, and the bargain was quickly struck. By morning the undine had led the water down into the deep rock.

Written for this archive, not from the book

Find it in the spellbook of Elemental Magic