
Spy
Hireling
Agents for covert work and information gathering.
From the book
Spies are specialists in covert operations and gathering information, hired for at least 1-10 GP per level per day. Each day, or as the situation dictates, the Game Judge rolls to see whether the spy has turned up the information wanted: the base chance is 10%, rising by 5% for every level, to a ceiling of 95%.
The danger runs both ways. Every day the spy also risks exposure, a 10% chance reduced by 1% per level, but no spy is ever so skilled that the chance falls below 1%.
At a glance
- Pay
- At least 1-10 GP per level per day
- Chance of success
- 10% plus 5% per level each day, 95% at most
- Check frequency
- The Game Judge rolls for success once a day, or as often as fits the situation
- Chance of being discovered
- 10% minus 1% per level, checked each day; never below 1%
There is always at least a 1% chance each day that a hired spy is found out.