
Winged Iron Horse
Alchemy, Machina
A flying iron horse that is grounded once badly damaged.
From the book
A flying version of the iron horse, costing 25,000 G.P. in materials. It can withstand 40 points of damage, but once it has taken 30 it can no longer fly. In every other way it matches an ordinary iron horse.
Machina are intricate, machine-like constructs of iron built to resemble various creatures, with mechanisms that imitate the abilities of the creature they copy. Building one takes a large workroom, a full set of metal working tools, 4 months (16 weeks) and a fluid ounce of aqua vitae to bring it to life; it cannot be done without an alchemist or a scholar skilled in both engineering and inventing. The chance of success is 55%, or 80% with a hired engineer, sculptor or scholar, who also halves the time. Machina are immune to non-magical weapons, poison, heat and cold (though lightning does full damage), move like the creature they resemble, and either follow up to three programmed commands or obey their master's spoken orders.
At a glance
- Cost
- 25,000 G.P. in materials
- Hit points
- 40 (30 damage stops flight)
- Other
- Otherwise as iron horse
- Animation
- 1 fl. oz. aqua vitae
- Requires
- A large workroom with a full set of metal working tools; must be built by an alchemist, or by a scholar skilled in engineering and inventing
- Time to complete
- 4 months (16 weeks); halved with engineer, sculptor or scholar
- Chance of success
- 55% (+25% with engineer, sculptor or scholar)
- Immunities
- Non-magical weapons, all poisons, heat and cold (lightning does full damage)
- Speed
- As the creature it resembles
- Commands
- Up to 3 programmed commands, or follows master's verbal orders