
Travel
Alchemy, Rune
Keeps the bearer from getting lost in unfamiliar land by always knowing where north is.
From the book
A wayfinder's rune. Its bearer cannot get lost in unfamiliar country, because he or she can always tell which way lies due north.
Like every rune, it only works once it has been cut into an object: a sharp tool and one full hour of engraving or etching are all it takes, and the work never fails. The marked item counts toward the bearer's runic and magic item limits.
At a glance
- Effect
- Bearer can always find due north; cannot become lost
- Glyph (described)
- R shape
- Materials
- No special materials; a sharp tool to engrave or etch
- Time to complete
- 1 full hour
- Chance of success
- 100%