
Treachery
Alchemy, Philtre
The drinker will betray the first person whose name he hears at the earliest chance; the Game Judge decides the form of betrayal.
From the book
Brewed with 4 drs. of whortleberry, it makes the drinker betray the first person whose name he hears spoken. The Game Judge chooses the form it takes, such as deserting a friend in trouble or handing him to the authorities. There is no time limit: he betrays that person at the first chance he gets.
Each philtre stirs up one particular emotion or reaction in the drinker. It is mixed into a pint of wine using a mortar and pestle and a fire, taking 5-8 (d4+4) hours, with a 90% chance of success plus 1% per level of ability (99% at most). The wine makes it very hard to spot: a victim who actually questions what he is being offered may save vs Intelligence at -4 to realize it is not ordinary wine. Once swallowed, it takes hold instantly and allows no save. Philtres usually cost 100 G.P. when available.
At a glance
- Ingredients
- 4 drs. whortleberry
- Duration
- No time limit; betrayal occurs at first opportunity
- Base
- 1 pint of wine
- Equipment
- Mortar and pestle, fire source
- Time to complete
- 5-8 (d4+4) hours
- Chance of success
- 90% +1% per level (max 99%)
- Cost
- About 100 G.P. each when available
- Save
- None once ingested; spotting it as a philtre needs a save vs Intelligence at -4 if questioned
- Requires
- Philtres skill (prerequisite: Read Magic)
- Onset
- Instantaneous