Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Treachery

Alchemy, Philtre

The drinker will betray the first person whose name he hears at the earliest chance; the Game Judge decides the form of betrayal.

From the book

Brewed with 4 drs. of whortleberry, it makes the drinker betray the first person whose name he hears spoken. The Game Judge chooses the form it takes, such as deserting a friend in trouble or handing him to the authorities. There is no time limit: he betrays that person at the first chance he gets.

Each philtre stirs up one particular emotion or reaction in the drinker. It is mixed into a pint of wine using a mortar and pestle and a fire, taking 5-8 (d4+4) hours, with a 90% chance of success plus 1% per level of ability (99% at most). The wine makes it very hard to spot: a victim who actually questions what he is being offered may save vs Intelligence at -4 to realize it is not ordinary wine. Once swallowed, it takes hold instantly and allows no save. Philtres usually cost 100 G.P. when available.

At a glance

Ingredients
4 drs. whortleberry
Duration
No time limit; betrayal occurs at first opportunity
Base
1 pint of wine
Equipment
Mortar and pestle, fire source
Time to complete
5-8 (d4+4) hours
Chance of success
90% +1% per level (max 99%)
Cost
About 100 G.P. each when available
Save
None once ingested; spotting it as a philtre needs a save vs Intelligence at -4 if questioned
Requires
Philtres skill (prerequisite: Read Magic)
Onset
Instantaneous