
Cold
Alchemy, Rune
Grants a small bonus on saves against cold-based attacks.
From the book
A protective rune that toughens its bearer against the cold. Anyone carrying an item marked with it gains +1 on saves against attacks based on cold.
Like every rune, it only works once it has been cut into an object: a sharp tool and one full hour of engraving or etching are all it takes, and the work never fails. The finished item counts as a runic device and a magic item for the bearer's carrying limits.
At a glance
- Effect
- +1 saves vs cold-based attacks
- Glyph (described)
- Two uprights joined by two parallel diagonal strokes
- Materials
- No special materials; a sharp tool to engrave or etch
- Time to complete
- 1 full hour
- Chance of success
- 100%