Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Giant Strength

Alchemy, Potion

Gives the drinker the strength of the kind of giant whose blood was used.

From the book

One of the potions of strength, made with 2 fl. drs. of giant's blood and 2 drs. of powdered iron. The drinker gains a giant's strength, matching whatever kind of giant supplied the blood.

Potions grant temporary magical or spell-like powers, normally for 40 + 1-20 minutes. The base is a pint of clear water with a dram each of powdered gold, silver and copper and a carat each of any seven powdered gems (an alchemist may use 2 drs. of Rare Earths instead of the gems). It takes a week in a small cauldron or alembic over a furnace, with a 90% chance of success plus 1% per level (99% at most), and a 1% chance of mishap while it ferments between the 2nd and 7th days. Potions sell for at least 400 G.P. Herbs with similar properties may stand in for scarce animal parts, but only if the base is doubled, and the chance of success drops by 25%.

At a glance

Category
Potions of strength
Ingredients
2 fl. drs. giant's blood, 2 drs. powdered iron
Duration
40 + 1-20 minutes (unless stated)
Base
1 pint clear water; 1 dr. each powdered gold, silver, copper; 1 ct. each of any seven powdered gemstones (alchemists may use 2 drs. Rare Earths instead of the gems)
Equipment
Mortar and pestle, small cauldron or alembic, furnace
Time to complete
1 week per potion
Chance of success
90% +1% per level (max 99%)
Mishap
1% chance between days 2 and 7 (Alchemical Mishap Table)
Substitution
Herbal substitutes for animal ingredients: double the base, -25% success
Cost
Minimum 400 G.P. (more for costly ingredients)
Requires
Potions skill (prerequisites: Read Magic, Philtres and Magical Mixtures or Herbal Elixirs)