Atlantean Trilogy Archive
Longships sail a gray fjord below glaciers and snowy peaks under green aurora, a frost giant looming among the cliffs.North Sea Region, painted for this archive

The Dwarves

Place, People

The Rhiphaen dwarves, perhaps their race's last great refuge apart from Punt, live 100-800 feet or more underground and are the world's best miners, smiths and gemologists. From the fortress of Ironhold their king directs mines, patrols and ore wagons, wars with the Rock Trolls, trades with Cimmerians, hates the Vanir, befriends the Aesir and reveres the Earth Elementals.

From the book

Apart from the Isle of Punt, the Rhiphaen Mountains may be the dwarves' last great stronghold. They live here in large numbers, mostly in underground complexes 100 to 800 feet down and some deeper still, and are famed as the finest miners, smiths and gem experts in the world. Their arms and armor are superbly made, as is the jewelry their women wear, and foreign craftsmen have rarely matched their work.

Since settling here some centuries ago they have fought the Rock Trolls, the mountains' original owners, without pause. Though the trolls are bigger and sometimes more numerous, the dwarven army has repeatedly driven the slow-witted brutes back, pushing them ever deeper; no major troll assault has come in years, but the dwarves see this as temporary and stay alert. Their realm is well ordered around the great fortress of Ironhold, home of the king, his court and most of the army, from which a network of tunnels reaches many smaller outposts, mines and caverns. Chainmailed patrols of 10 to 20, bearing shields and axes or warhammers, walk the main corridors, and smaller squads guard the mines against troll raiders, changing every eight hours with the work shifts.

Each mine has 10 to 200 workers with a foreman for every 20, working eight-hour shifts broken for meals, rest and now and then a good strong drink. Ore and iron-boxed gems travel by wagon entirely underground to Ironhold, taking 2 to 8 weeks from the remotest outposts, and the wagons return with food and supplies. At Ironhold the ore is smelted and the ingots forged into tools, weapons, armor and devices, while the best gems and surplus gold and silver go into closely guarded vaults.

Reclusive by nature, the dwarves must still surface for food, wood and supplies, and sometimes trade iron and tin ingots to nearby Cimmerian tribes for furs and hides. They deal with Mediterranean merchants only when their own ale and liquor, brewed in huge wooden casks below ground, run low. They refuse to trade with the Vanir, whom they greatly dislike, but always extend hospitality to visiting dwarves and to the Aesir, whom they count as trusted allies. They have no single patron god but revere several True Earth Elementals, setting aside especially beautiful caverns and grottos as shrines where they meditate and give thanks.

At a glance

Region
Rhiphaen Mountains, Hyperborea
Capital
Ironhold
Ruler
The dwarven king
Religion
True Earth Elementals (cavern shrines)
Military
Patrols of 10-20 in chainmail with shields, axes or warhammers
Mining
Crews of 10-200, one foreman per 20, eight-hour shifts; ore takes 2-8 weeks to reach Ironhold
Trade
Iron and tin ingots for furs and hides; with Mediterraneans only for liquor
Depth
Mostly 100-800 ft underground, some deeper
Crafts
Finest miners, metalsmiths and gemologists; exquisite arms, armor and jewelry
Drink
Brew their own ale and liquor in huge underground casks
Allies
The Aesir; dwarves of other regions

Continues on p.105.