The Sidhe, painted for this archiveZazir
Creature, The Sidhe
Minute, very shy Sidhe that shun mortals and are usually glimpsed only among sprites. Each Zazir crafts some part of nature out of pure essence (gems, flower colors, dew drops, or for the mischievous ones cobwebs, lint and burrs), and they repay careless disturbance with petty pranks.
From the book
Zazir are among the smallest of the Sidhe, only an inch or two tall and weighing a dram or two. They are thought to live in nearly every part of the world, yet they are almost never seen, because they are painfully shy and care little for mortals. On the rare occasions someone spots one, it is usually keeping company with sprites, whom Zazir appear to like.
Unusually for Sidhe, Zazir are hard workers. Each can shape materials, living or not, out of pure essence, the stuff alchemists place at the boundary between the physical and the spiritual. Every Zazir has its own craft: one makes gemstones, another tints flower petals, another sets dew on grass and spider webs. The naughtier ones produce cobwebs, fluff and the clinging burrs that catch on clothes.
They mean no real harm, but loud, careless humans who spoil their work, usually by accident, tend to pay for it with spiteful pranks: pinholes in wineskins and water bags, knotted bowstrings and laces, clasps and fastenings quietly undone. Tales disagree on whether a Zazir will make gold or gems for someone kind to it, or only after being trapped in a glass cage; either way, a single day's output would hardly exceed a carat of stones or one coin of gold. In play they fly, have 1 hit point and deal no damage, and attackers suffer -4 to hit them.
At a glance
- Size
- 1-2 inches tall; 1-2 drams
- Range
- Said to inhabit almost every region, but sightings are extremely rare
- Associates
- Often seen with sprites, of whom they seem fond
- Ability
- Manufacture organic and inorganic materials from pure essence; each has a specialty
- Pranks
- Tiny holes in wineskins or water bags, knots in bowstrings and laces, undone clasps and fastenings
- Lore
- Some say they make gold or gems for those who treat them well, others that one must be caught and kept in a glass cage first; at most about a carat of gems or one coin's worth of gold per day
- Height/Length
- 1-2 inches
- Weight
- 1-2 drams
- Level
- 1
- Alignment
- Neutral
- Damage
- None
- Special Attributes
- Flies; can make matter out of its own Essence; Elusiveness: opponents take a -4 penalty on every attack roll against it
- Armor
- Unarmored
- Hit Points
- 1
- Comments (appendix)
- Occasionally prank humans, but most ignore humankind as if it did not exist.
- STR
- 1
- SPD
- 24
- DEX
- 19
- CON
- 2
- INT
- 16
- WILL
- 19
- CHA
- 10
- PER
- 19
- Found in
- Atlantis, Antilla, Hesperia, Gondwana, Jambu, Lemuria/Mu/Elysium Sea, Eria/Anostos, Mediterranea, Tamoanchan
