Atlantean Trilogy Archive
A snarling werewolf, a towering werebear and a spotted werecat gather on a forest road beneath a full moon over mountains.Were-Creatures, painted for this archive

Werewolf

Creature, Were-Creatures

The most common and perhaps most dangerous were-creature: a tireless, blood-scenting night hunter whose lycanthropy tends to worsen until the change becomes permanent. Its bite is the likeliest to pass on the disease.

From the book

Werewolves are the most common were-creatures and possibly the most dangerous. Weaker than werebears or wereboars, they are matched by few beasts in savagery. The smell of blood draws them, they track superbly by both scent and sound, and like wolves they can run almost without tiring, chasing victims for miles; with a beast's cunning they often follow prey a long way before choosing their moment.

They hunt by night, and most can take wolf form only at the full moon. But lycanthropy advances much faster and deeper in werewolves than in other kinds: for many victims each change lasts longer than the one before, until all humanity is gone and the wolf form becomes permanent and cannot be undone. Its bite is the likeliest of any were-creature's to spread the disease; experts put the chance at as much as 35-40%, with up to a 20% chance that the illness is the progressive kind.

In combat they are terrifying. Silver can hurt them, but they do not fear it, and wounding one only makes it more dangerous; badly hurt, it often goes berserk and attacks with double ferocity. A werewolf regenerates a point of damage every minute, and tracks prey by scent with 75% success. Their claws tear easily through leather and hide, though luckily their dangerous fangs rarely get through such armor. Many say werewolves are driven off by aconite, also called monk's hood or wolfbane, but even believers admit it only works if picked within the past twenty-four hours.

At a glance

Frequency
Most common were-creature
Senses
Track by scent and sound; drawn to blood
Stamina
Practically tireless runners; pursue for miles
Transformation
Mostly only when the moon is full; changes may lengthen until wereform becomes permanent and irreversible
Infection
35-40% chance of lycanthropy from the bite; up to 20% chance it is progressive
Range
Temperate regions into sub-arctic climes (per Werecat entry)
Combat
Unafraid of silver though vulnerable to it; berserk rage at double ferocity when badly hurt; claws through leather and hide; fangs less able to pierce such armor
Repellent
Aconite (monk's hood, wolfbane), reportedly effective only if picked within 24 hours
Height/Length
6 + ft.
Weight
200 + lbs.
STR
19
SPD
16-18
DEX
16
CON
16
INT
8-12
WILL
8-18
CHA
5
PER
19
Level
5-7
Alignment
Chaotic Evil
Damage
Bite: 1-8, Claws: 1-6 (+ STR) each
Special Attributes
Tracks prey by scent at 75%; heals 1 point of damage each minute
Armor
As leather
Hit Points
24-48 +
Found in
Eria/Anostos, Mediterranea, North Sea Region
Comments
Has a beast's cunning, and will often trail prey a long way until a good moment to strike