Atlantean Trilogy Archive
A one-eyed cyclops with a club, a tusked green-skinned giant and pale bearded frost giants tower over a rocky, wave-lashed coast.The Giant Races, painted for this archive

Jotun

Creature, The Giant Races

Blue-skinned, white- or yellow-haired, bearded twelve-foot giants of frigid Jotunheim with a fairly civilized, castle-building culture and Hyperborean-style arms. Proud, rude and quarrelsome, they follow independent Great Lords who raid by sea; Utgard claims to be their capital. Savage cave-dwelling Jotun roam the outer wilds.

From the book

The Jotun are giants from icy Jotunheim. Though mostly of below-average wit, they are fairly civilized, with a culture on a par with many human nations. About twelve feet tall, blue-skinned, with mostly white or yellow hair and long beards, they dress in hides and armor. Though many call them barbarians, they are great builders of imposing castles and forts, and their warriors carry Hyperborean-style gear such as chain mail, axes, swords and warhammers.

Kullervo the Wanderer, landing in Jotunheim, found them warlike, proud, quarrelsome and unwilling to bow to anyone. The weakest attach themselves to a Great Lord, exchanging loyalty for protection, and the Great Lords mostly go their own way, rarely cooperating and often feuding. The city of Utgard likes to call itself capital of a Jotun kingdom, but only the strongest kings ever rein in the Great Lords, and never for long.

Jotun are known for rudeness and a cruel sense of humor. A few study Enchantment, but most lack the brains or interest for magic and prefer plain, brutal fighting; every Jotun is a Warrior or a Corsair. They build raiding ships, though each raid is one Great Lord's venture with a handful of vessels. Jotunheim's outer wilds hold savage Jotun, alike in body but without civilization: clad in rough furs, carrying crude clubs and living in caves, alone or in small hunting bands, and even more hostile to outsiders; these savage kinds are generally chaotic, while Jotun as a whole are either lawful or chaotic evil. Jotun are immune to cold, but fire does them half again its normal damage. Kullervo warned that a stranger's welcome among them could just as easily end in bloodshed.

At a glance

Homeland
Jotunheim
Size
About twelve feet
Appearance
Blue skin; mostly white or yellow hair; long beards; hides and armor
Equipment
Chain mail, axes, swords, warhammers (Hyperborean model)
Society
Weaker giants swear fealty to Great Lords; kings rarely able to unite them
City
Utgard, which claims to be the capital of a Jotun kingdom
Magic
A few study Enchantment
Seafaring
Build raiding ships; expeditions led by single Great Lords
Savage Jotun
Uncivilized cousins of the outer wilds: furs, crude clubs, caves, solitary or small hunting bands
Source cited
Kullervo the Wanderer, The Travels
Height/Length
12 feet
Weight
2,000 + lbs.
STR
22
SPD
10
DEX
12
CON
22
INT
12
WILL
14-16
CHA
8
PER
12-16
Level
6-16
Alignment
Lawful Evil or Chaotic Evil (the more savage kinds tend to be Chaotic)
Damage
Fist: 1-8 (+ STR), or as per weapon employed
Special Attributes
Immunity to cold (fire does + 50% damage)
Armor
Unarmored
Hit Points
30-70 +
Found in
North Sea Region
Comments
The more savage kinds tend to be Chaotic; every Jotun is either a Warrior or a Corsair