The Giant Races, painted for this archiveFomorian
Creature, The Giant Races
Seafaring three-eyed, goat-horned giant pirates and slavers, kin to Jotun and Aegir, living in clans in crude walled stone forts. Their swift, herb-fireproofed ships raid widely; females, young and slaves do the work while males drink fomor. Their third eye sees far and detects the invisible; unable to learn magic, they coerce captive spellcasters.
From the book
Fomorians, seafaring kin of the Jotun and aegir, form clans of 30-300 living in walled forts and villages of roughly shaped stone. Their handiwork is generally poor, yet their ships are strong and surprisingly fast, and most are treated with herbal extracts that make hull and mast resist fire. Most are Corsairs or Warriors.
Their name is a byword for piracy and slaving of the vilest kind; they are cruel and enjoy tormenting smaller beings. Village life is hard and dull. Females and young, about two-thirds of any clan, do most of the labor with help from slaves, while the grown males, when ashore, lounge about, squabble over loot and get drunk on fomor, a potent, vile-tasting drink they brew. Their other pastimes are hunting, supervising slave-worked mines and brewing more fomor.
Every Fomorian has three eyes, goat-like horns and a bald head, and many are hunchbacked or otherwise deformed, mostly from frequent fighting between clans. All are short-sighted except in the central eye, which sees very far and can detect invisible presences; to look at something closely a Fomorian shuts its two lower eyes, which is said to be most unsettling to watch. Despite some scholars' claims, they cannot learn magic, so they often capture human or demi-human spell casters and force them to serve. As corsairs most have some thieving skills, but like most giants they are too crude for bows or complex equipment. Typical skills among them include seamanship, swimming, thieves' cant, appraising treasure and street fighting.
At a glance
- Society
- Clans of 30-300; females and young about 2/3 of a clan
- Settlements
- Walled fortresses and villages of crudely worked stone
- Ships
- Sturdy, swift, treated with herb extracts that resist fire
- Appearance
- Three eyes, goat-like horns, hairless skulls; many hunch-backed or deformed from inter-clan fighting
- Vision
- Near-sighted except the central eye, which sees great distances and detects invisible presences
- Drink
- Fomor, a very intoxicating foul-tasting brew
- Magic
- Cannot learn magic; capture spellcasters to serve them
- Skills
- Most are corsairs with some thieving skills; too brutish for bows or intricate equipment
- Height/Length
- 7-8 feet
- Weight
- 400-600 + lbs.
- STR
- 20
- SPD
- 6-10
- DEX
- 4-10
- CON
- 16-20
- INT
- 6-12
- WILL
- 4-10
- CHA
- 7
- PER
- 8-12
- Level
- 4-10
- Alignment
- Lawful Evil
- Damage
- Fist: 1-6 (+ STR), Horns: 1-8, or as per weapon employed
- Special Attributes
- Detect invisible (via central eye)
- Armor
- Unarmored
- Hit Points
- 20-56 +
- Found in
- Eria/Anostos, Mediterranea, North Sea Region
- Possible skills
- Seamanship, Swimming, Thieves' cant, Appraise treasure, Street fighting
- Comments
- Skilled shipwrights and sailors, most of them Corsairs or Warriors; like most giant races they are too brutish for sophisticated missile weapons
