
Stop (Command)
Spell, High Magic, level 3
Commands a creature to cease one specific action; a successful save still costs it a round.
Also called Stop
From the book
The caster orders one creature or being within 100 ft. to stop one particular action. On a successful save vs Will, the target must still break off its current activity for 1 round but is then free. On a failure it must give up the action it was performing when the spell was cast, though it may do anything else it likes. The command lasts 10 minutes, plus 10 more for each level of ability.
At a glance
- Range
- 100 ft.
- Duration
- 10 minutes, +10 per level
- Save
- vs Will
- Spell type
- Variable; each level adds 10 minutes
A scene
The executioner raised his axe over the bowed neck of the condemned man in the Public Square of Acheron. From the back of the crowd, the wizard Menna shouted one word of command: Stop. The executioner froze in mid-swing, the axe hovering above his head. He could lower it, turn around, shout, run; he could do anything else he liked. But he could not bring that blade down, not for a long while yet. The high priest of Heru rose from his chair, furious, and the crowd began to push toward the scaffold.