Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Sorcerer's Gate

Spell, Sorcery, level 7

Opens a permanent, invisible two-way gate between two well-known places, at any distance or even between planes; Detect Magic can reveal it.

From the book

The caster makes a permanent, invisible gate leading to any one chosen place. He must know both the entrance and the exit well, but distance means nothing and the gate can even join different planes. Travel works in both directions, and the gate stays until it is dispelled or destroyed by negative energy.

Because the portal is always open, creatures may blunder through it by accident even though they cannot see it. Detect Magic and various other enchantments can reveal it, so a careful caster may guard its openings with symbols, wards and the like.

At a glance

Restricted to
Sorcerers only (marked * in the Sorcery spell list)
Requires
Caster well acquainted with both entrance and exit
Duration
Until dispelled or destroyed by negative energy
Save
None
Spell type
Non-variable
Passage
Both directions (entrance to exit and back)
Detection
Revealed by Detect Magic and various other enchantments

A scene

The sorcerer Leander built an invisible gate between his tower study in Atlantis and the hidden garden he keeps high in the Seidhr Mountains of Hyperborea, and for years it has been his private secret. This morning he steps through from the garden side as usual, with a basket of snow berries, and finds a goat standing in the middle of his study, calmly eating one of his books. Leander stares at it for a long time. Then he goes to fetch chalk, and begins to draw wards around both ends of the gate.

Written for this archive, not from the book

Find it in the spellbook of Sorcery