
Reverse Time
Spell, Sorcery, level 7
The caster steps back through the last ten minutes within a small area and may undo one event, then returns to the moment of casting; he cannot harm anyone or cast spells while doing so.
From the book
The caster turns back time within 5 ft. of himself. Onlookers see him vanish for a split second and return at once. To the caster, everything that happened in the 10 minutes before the casting plays out backwards, like a film run in reverse.
While time runs backwards he may change or undo the results of any one incident from that period: saving an item lost or damaged in a fire, giving a life-saving antidote to someone who has just died of poison, or securing a rope that would otherwise have snapped or slipped loose. He cannot hurt anyone or cast other spells while inside the effect.
The spell ends the instant it has carried him exactly 10 minutes back, or the moment he steps out of the 5 ft. radius. Either way, he returns to the exact time and place he occupied just after casting it.
At a glance
- Area
- 5 ft. radius of the caster
- Span
- 10 minutes back
- Effect
- Alter or undo any single incident from that period
- Ends
- After 10 minutes of reversal or on leaving the area
- Save
- None
- Spell type
- Non-variable
A scene
The sorcerer Meton has been working all night in his study at the Alchemists' and Sorcerers' Guild in Atlantis, and at dawn he knocks his notebook into the brazier. Ten years of research flare up in an instant. Meton does not panic. He speaks the words, and to anyone watching he blinks out and back again. For him, however, the minutes run backwards, ash turning back into paper, smoke flowing back into the coals, until he reaches out and catches the notebook in mid-air. Then he is back, holding it, unscorched.