Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Illusory Creature

Spell, Enchantment, level 4

Creates an illusion of one creature up to 20 ft. tall that moves and speaks while the caster concentrates and can see it.

From the book

The caster creates the illusion of one creature or organism as tall as 20 ft. It can move and speak however the caster wishes, provided the caster keeps concentrating on it and keeps it in view, either by direct line of sight or through some scrying device. So long as those conditions hold, there is no limit on its duration or range. Saves and the powers of illusions follow the rules under Illusory Object.

At a glance

Size
Up to 20 ft. tall
Range
Indefinite, while visual contact is kept
Duration
While concentration and visual contact last
Save
vs Perception, as per Illusory Object
Spell type
Non-variable
Restricted to
Magicians and practitioners of Enchantment only
Visual contact
Direct line of sight or a scrying device

A scene

The raiders from Marhashi reached the copper-plated walls of Zimba at dawn, and then stopped. A giant stood on the walls: a one-eyed cyclops as tall as the gatehouse, bellowing threats in the raiders' own tongue and swinging a club like a tree trunk. On the gatehouse roof, the magician Chidi stood motionless with his eyes fixed on it, sweat running down his face. The raiders argued. Then one of them fired an arrow, which flew straight through the giant's knee. Chidi groaned. The giant roared louder.

Written for this archive, not from the book

Find it in the spellbook of Enchantment