Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Animate Object

Spell, Enchantment, level 4

Brings an object to life under the caster's concentrated control; it can fly about, strike foes or strangle them.

From the book

The caster brings an object or device to life, up to 5 lbs. per level of ability, and directs it from as far as 100 ft. It can float, fly around, or attack, using the caster's attack factor. An object used to strike deals 1-4 points of damage for every 5 lbs. of its weight, an animated weapon deals its usual damage, and anything able to wrap around a victim, such as rope, vine or chain, can choke for 1-6 points per minute; breaking free takes a successful save vs Strength. The caster must keep concentrating to control the object, and the spell lasts 1 minute per level of ability.

At a glance

Range
100 ft.
Weight
Up to 5 lbs. per level of ability
Damage
1-4 per 5 lbs.; weapons normal damage; constricting objects 1-6 per minute (save vs Strength to escape)
Duration
1 minute per level of ability
Save
Only as stated
Spell type
Variable, as stated
Control
Requires the caster's concentration; attacks use the caster's attack factor

A scene

The longsword on the wall of The Guardian had hung above the bar for twenty years. When two Turanian bravos drew knives on the landlord, the wizard in the corner looked up from his wine and twitched a finger. The sword lifted from its hooks, spun once in the air and flew across the room, cutting at the first bravo's knife hand. He shrieked and dropped his blade. The sword turned on the second man, who backed into the wall with his hands up. It hung there, point at his throat, until the wizard finished his drink.

Written for this archive, not from the book

Find it in the spellbook of Enchantment