Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Conjure Wind

Spell, Enchantment, level 4

Using the caster's breath, creates a gust that redirects mists and gases, or a moving vortex that flings creatures into the air and breaks up magical earth barriers.

From the book

Using a breath from their own lungs, the caster creates one of two effects. A Gust of Wind aimed up to 100 ft. away can turn back or redirect any mist, dust or gas, magical or ordinary.

A Vortex as wide as 10 ft. and as tall as 100 ft. travels at 10 ft. per minute to as far as 100 ft. from the caster. Creatures in its path, flyers included, must save vs Dexterity or be flung 10-40 ft. into the air and take falling damage on landing; anything over 400 lbs. is too heavy to lift. A vortex can also scatter magical earth or stone barriers of any kind.

At a glance

Gust of Wind
Range 100 ft.; reverses/alters mists, dusts, gasses
Vortex
10 ft. wide, 100 ft. high, moves 10 ft./minute up to 100 ft.; save vs Dexterity or hurled 10-40 ft. up (not over 400 lbs.)
Components
A breath of air from the caster's lungs
Save
vs Dexterity, as stated
Spell type
Non-variable

A scene

The ogres of the Tu-Holo came across the dunes toward the camp, and their human slaves ran ahead of them with spears. Wang, a Khitan magician, filled his lungs and blew. A column of wind rose from the sand where his breath touched it, spinning up and up to the height of a temple, and marched slowly toward the attackers. Spearmen went flying like leaves, thrown high into the air and crashing down on the dunes. The ogres merely leaned into the wind, grunting. They were far too heavy to lift, and they kept on coming.

Written for this archive, not from the book

Find it in the spellbook of Enchantment