Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Ice Storm

Spell, Elemental Magic, level 5

Unleashes a stationary storm of driving ice that batters everyone in the area; shields can deflect half, and flyers may be iced down out of the sky.

From the book

A violent storm of driving ice lashes an area of up to 100x100 ft., which must lie within 100 ft. and cannot be moved once placed. Every creature caught in it takes 5-30 (5d6) points of damage; anyone carrying a shield may save vs Dexterity to deflect half of it.

Flying creatures take the same battering and must also save vs Dexterity or be weighed down with ice and drop out of the sky. A flyer who saves manages to come down safely without taking falling damage. The storm lasts 1 minute.

At a glance

Range
100 ft.
Area
Up to 100x100 ft. (stationary)
Damage
5-30 (5d6); shield users save vs Dexterity to deflect 1/2
Flyers
Save vs Dexterity or plummet (success = safe landing)
Duration
1 minute
Save
Only as stated
Spell type
Non-variable

A scene

Wyverns had been raiding the Zephyr eyries on the Curracurrang cliffs for a month. When the next four came gliding in over the sea, the druid Mira was waiting on a ledge below. She raised her staff and the air above the wyverns turned to hammering ice, a squall that battered them from every side. Three went down beneath the weight of it, wings crusted white, and tumbled into the surf. The fourth fought its way to a clean glide and landed safely on the rocks, shredded and furious, where the Zephyr archers were waiting.

Written for this archive, not from the book

Find it in the spellbook of Elemental Magic