
Identify
Spell, Enchantment, level 1
Reveals what a held object or substance is and its uses or powers; it cannot identify living creatures or magical/alchemical mixtures.
From the book
The caster learns what one object or substance is, whether plant, animal or mineral, together with its possible uses or powers. The item must be held while the spell is cast. Living creatures cannot be identified this way, and neither can magical or alchemical mixtures. The spell is Non-variable, and no save applies.
At a glance
- Target
- Any single object or substance, which must be held
- Save
- None
- Spell type
- Non-variable
- Substances
- Plant, animal or mineral
A scene
In the Sorcerers' Market of Acheron, the peddler swore the knobbly black root came from the hidden gardens of Hsuan Island. Merit, a thaumaturge with a great deal of experience of peddlers, took it in her hand and spoke the spell. The knowledge settled in her mind like a bird landing: ordinary mandrake, old and dried, good for a sleeping draught and not much else. She put it back. The peddler offered her a stoppered bottle of glowing elixir instead. She held that too, cast again, and learned nothing whatever; the spell has no power over alchemy.