Atlantean Trilogy Archive
A meditating mystic glows on an altar beneath swirling stars, black flame, holy light, fire, waves, spirits and sigils in a sunken hall.

Hypnosis

Spell, Sorcery, level 1

With a small polished object and a few seconds of attention, the caster controls one creature for a day, and may plant a post-hypnotic suggestion; commands against its beliefs fail.

From the book

The caster hypnotizes one creature and takes control of it. He needs a small, well-polished object such as a coin or medallion, and must hold the subject's attention for 2 or 3 seconds; range is 100 ft. A subject that fails its save vs Will obeys him for 24 hours, though it will not follow orders that go sharply against its beliefs or alignment.

The caster may also plant a post-hypnotic suggestion. So long as the 24 hours have not run out, the subject will carry out the command or instructions at exactly the time, or in exactly the circumstances, the caster laid down.

At a glance

Requires
Small highly polished object (coin, medallion); subject's attention for 2 or 3 seconds
Range
100 ft.
Duration
24 hours
Save
vs Will for no effect
Spell type
Non-variable
Post-hypnotic suggestion
Obeyed at the set time or circumstance, within the 24 hour duration

A scene

The clerk of the Alchemists' and Sorcerers' Guild in Atlantis is bored, and bored men watch things that glitter. The sorcerer Philon flips a polished silver medallion over his knuckles, once, twice, catching the lamplight, until the clerk's eyes follow it and stay. A few words, quietly spoken. The clerk nods, blinks, and goes back to his ledgers without remembering any of it. Tomorrow, when the noon bell rings, he will get up, walk to the archive, unlatch the door, and walk away again, all without knowing why.

Written for this archive, not from the book

Find it in the spellbook of Sorcery