
Hypnosis
Spell, Sorcery, level 1
With a small polished object and a few seconds of attention, the caster controls one creature for a day, and may plant a post-hypnotic suggestion; commands against its beliefs fail.
From the book
The caster hypnotizes one creature and takes control of it. He needs a small, well-polished object such as a coin or medallion, and must hold the subject's attention for 2 or 3 seconds; range is 100 ft. A subject that fails its save vs Will obeys him for 24 hours, though it will not follow orders that go sharply against its beliefs or alignment.
The caster may also plant a post-hypnotic suggestion. So long as the 24 hours have not run out, the subject will carry out the command or instructions at exactly the time, or in exactly the circumstances, the caster laid down.
At a glance
- Requires
- Small highly polished object (coin, medallion); subject's attention for 2 or 3 seconds
- Range
- 100 ft.
- Duration
- 24 hours
- Save
- vs Will for no effect
- Spell type
- Non-variable
- Post-hypnotic suggestion
- Obeyed at the set time or circumstance, within the 24 hour duration
A scene
The clerk of the Alchemists' and Sorcerers' Guild in Atlantis is bored, and bored men watch things that glitter. The sorcerer Philon flips a polished silver medallion over his knuckles, once, twice, catching the lamplight, until the clerk's eyes follow it and stay. A few words, quietly spoken. The clerk nods, blinks, and goes back to his ledgers without remembering any of it. Tomorrow, when the noon bell rings, he will get up, walk to the archive, unlatch the door, and walk away again, all without knowing why.