
Animal Control
Spell, Elemental Magic, level 4
Takes control of an animal nearby, making it flee, fight the caster's enemies or follow simple orders; afterwards it may turn on a non-druid caster.
From the book
The caster takes command of one animal within 100 ft., plus one more for each level of ability. The controlled beasts can be sent running, set against the caster's foes, or made to carry out simple orders. Control lasts 1 hour. When it ends, there is a 50% chance the animals turn hostile toward the caster, unless the caster is a druid or druidess. Familiars are immune. Targets resist with a save vs Will.
At a glance
- Range
- 100 ft. radius
- Target
- 1 animal, +1 per level of ability
- Duration
- 1 hour
- Aftermath
- 50% chance controlled animals become hostile unless caster is a druid/druidess
- Limit
- Familiars cannot be affected
- Save
- vs Will
- Spell type
- Variable; each level of ability adds one more animal
A scene
The war elephants of Rangpur came across the paddy in a gray wall, and Devika, the witch who had sold her service to the hill villages, reached into the minds of the four leading beasts. They trumpeted, swung around, and plowed back into their own infantry, scattering spearmen like chaff. She held them there for the best part of an hour, turning them wherever she pointed. She was no druid, though, and the elephants would not thank her for it. Before the hour ran out she was already running for the hills.