Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Curiosity

Alchemy, Philtre

The drinker becomes eager to investigate whatever is first pointed out to him.

From the book

A philtre of 4 drs. of sycamore bark. For 5-20 minutes the drinker is filled with curiosity and keen to investigate the first thing brought to his notice.

Each philtre stirs up one particular emotion or reaction in the drinker. It is mixed into a pint of wine using a mortar and pestle and a fire, taking 5-8 (d4+4) hours, with a 90% chance of success plus 1% per level of ability (99% at most). The wine makes it very hard to spot: a victim who actually questions what he is being offered may save vs Intelligence at -4 to realize it is not ordinary wine. Once swallowed, it takes hold instantly and allows no save. Philtres usually cost 100 G.P. when available.

At a glance

Ingredients
4 drs. sycamore bark
Duration
5-20 minutes
Base
1 pint of wine
Equipment
Mortar and pestle, fire source
Time to complete
5-8 (d4+4) hours
Chance of success
90% +1% per level (max 99%)
Cost
About 100 G.P. each when available
Save
None once ingested; spotting it as a philtre needs a save vs Intelligence at -4 if questioned
Requires
Philtres skill (prerequisite: Read Magic)
Onset
Instantaneous