Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Holy Water

Alchemy, Holy item

Burns undead, demons and devils, strengthens saves against curses, and briefly eases the symptoms of minor hexes.

From the book

Holy water has many uses. Against undead, demons and devils it does 2-12 points of damage per vial. People or objects sprinkled with it gain +1 on saves against any curse for 24 hours, and anointing someone suffering from a minor hex or malediction eases the symptoms for an hour per vial used.

It can be made in any receptacle already made into a sacred article, taking 10 minutes per fluid ounce (one vial). Holy items can be made only by practitioners of Divine Magic or Mysticism.

At a glance

Damage
2-12 per vial vs undead, demons, devils
Curse protection
+1 saves vs curses for 24 hours
Hex relief
One hour per vial used to anoint
Time to complete
10 minutes per fluid oz. (vial)
Requires
A receptacle made into a sacred article
Makers
Practitioners of Divine Magic or Mysticism
Market price
20 G.P. per vial