Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Dust of Paralysis

Alchemy, Alchemical dust

Has the same effect as the paralysis toxic powder.

From the book

Made from 6 drs. of powdered liverwort on the dust base, this dust works like the toxic Powder of Paralysis, leaving victims unable to move or speak, but the effect lasts 1 hour. It can be thrown, scattered or blown over a 10-foot cube, and those caught may attempt a save vs Constitution.

At a glance

Ingredients
6 drs. of powdered liverwort
Duration
1 hour
Base
5 drs. rare earths, 4 drs. sulphur, 1 dr. each platinum, gold and silver
Delivery
Thrown vial, by hand, or blowtube; one dose covers 10x10x10 ft.
Save
Constitution where applicable
Time to complete
2 weeks (half with a wizard, sorcerer or magician)
Chance of success
75% +2% per level (+10% with a wizard, sorcerer or magician)
Mishap
5% chance of serious accident (Alchemical Mishap Table)
Cost
500-1000 G.P. each when available
Effect
Victims cannot move or speak (as the toxic powder)