Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Dust of Charming

Alchemy, Alchemical dust

Charms victims as the corresponding potion would.

From the book

This dust carries the power of the Charm Potion in powdered form, charming those it touches just as the potion would, for 1 hour. It needs nothing beyond the Charm Potion's own ingredients added to the usual dust base. A single dose, thrown, sprinkled or blown, covers a 10-foot cube, and targets may try a save vs Constitution to shake it off.

At a glance

Ingredients
Charm Potion ingredients
Duration
1 hour
Base
5 drs. rare earths, 4 drs. sulphur, 1 dr. each platinum, gold and silver
Delivery
Thrown vial, by hand, or blowtube; one dose covers 10x10x10 ft.
Save
Constitution where applicable
Time to complete
2 weeks (half with a wizard, sorcerer or magician)
Chance of success
75% +2% per level (+10% with a wizard, sorcerer or magician)
Mishap
5% chance of serious accident (Alchemical Mishap Table)
Cost
500-1000 G.P. each when available