Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Dust of Blindness

Alchemy, Alchemical dust

Blinds those it touches.

From the book

A harmful alchemical dust that robs those it settles on of their sight for 1 hour. The alchemist blends the ingredients of the Cure Blindness remedy with 2 drs. of powdered mercury on top of the standard dust base. Like other dusts it can be hurled in a vial, scattered by hand or puffed from a blowtube, one dose blanketing a 10-foot cube; victims may resist with a save vs Constitution.

At a glance

Ingredients
Cure Blindness ingredients, plus 2 drs. of powdered mercury
Duration
1 hour
Base
5 drs. rare earths, 4 drs. sulphur, 1 dr. each platinum, gold and silver
Delivery
Thrown vial, by hand, or blowtube; one dose covers 10x10x10 ft.
Save
Constitution where applicable
Time to complete
2 weeks (half with a wizard, sorcerer or magician)
Chance of success
75% +2% per level (+10% with a wizard, sorcerer or magician)
Mishap
5% chance of serious accident (Alchemical Mishap Table)
Cost
500-1000 G.P. each when available