Atlantean Trilogy Archive
An alchemist shapes a clay golem beside copper furnaces and a homunculus in a jar, with whales drifting past a sunken city beyond.

Dust of Non-Detection

Alchemy, Alchemical dust

Hides dusted objects or traps from all magical detection.

From the book

A dust for hiding things. Concealed objects or traps sprinkled with it cannot be found by any kind of magic. The protection is permanent, ending only if the object or trap is dusted with Dust of Appearance or a counter spell is cast on it. It is made from 4 drs. of powdered lead and 2 cts. of powdered onyx on the dust base, and one dose covers a 10-foot cube.

At a glance

Ingredients
4 drs. of powdered lead, plus 2 cts. of powdered onyx
Duration
Permanent, until sprinkled with Dust of Appearance or a counter spell is cast
Base
5 drs. rare earths, 4 drs. sulphur, 1 dr. each platinum, gold and silver
Delivery
Thrown vial, by hand, or blowtube; one dose covers 10x10x10 ft.
Save
Constitution where applicable
Time to complete
2 weeks (half with a wizard, sorcerer or magician)
Chance of success
75% +2% per level (+10% with a wizard, sorcerer or magician)
Mishap
5% chance of serious accident (Alchemical Mishap Table)
Cost
500-1000 G.P. each when available