Atlantean Trilogy Archive
A sea serpent coils around a cliff lighthouse as a dragon flies overhead, kraken tentacles rise from the surf and griffins perch nearby.

Reading the entries

What each line of a Bestiary stat block means.

23 reading the entries

  1. AlignmentReading the entriesThe ethical or moral code that creatures of this type usually follow.
  2. Animals by RegionAppendix tablesAppendix table listing which animals occur in each region of the Atlantean world.
  3. AppendixAppendixGame Judge section giving statistics for every creature described earlier, which Judges may alter freely. The format page explains each field: height/length and weight ranges, eight attributes on a 1-25 scale (human average 10-14, human maximum 18), level, alignment, damage, special abilities, armor compared to armor types, hit point ranges and comments.
  4. ArmorReading the entriesThe creature's natural or worn protection, expressed as the equivalent of a type of armor such as leather, studded leather or scale mail.
  5. AttributesReading the entriesEight attribute scores on a scale from 1 (negligible) to 25 (godlike); ordinary humans fall between 10 and 14 and 18 is the human maximum. Judges may adjust or drop them to suit their game system.
  6. CHA (Charisma)Reading the entriesPersuasiveness, presence and leadership.
  7. CommentsReading the entriesAny further information about the creature.
  8. CON (Constitution)Reading the entriesResilience, fitness and endurance.
  9. Creatures/Races by RegionAppendix tablesAppendix table listing which creatures and races occur in each region of the Atlantean world.
  10. DamageReading the entriesHow much harm the creature can do to a foe, whether with natural weapons such as claws and bite or by other means.
  11. DEX (Dexterity)Reading the entriesAgility and manual dexterity.
  12. Height/LengthReading the entriesThe creature's size, normally given as a range.
  13. Hit PointsReading the entriesGiven as a range; judges may change a creature's hit points as the situation requires.
  14. How the appendix worksReading the entriesThe appendix gives Game Judges statistics and extra notes for every creature in the descriptive chapters, laid out in one standard format; judges are free to alter any of it.
  15. INT (Intelligence)Reading the entriesReasoning power; I.Q.
  16. LevelReading the entriesA gauge of the creature's relative offensive and defensive capability.
  17. PER (Perception)Reading the entriesSensory awareness.
  18. SPD (Speed)Reading the entriesHow fast the creature moves on foot, in flight and/or in water.
  19. Special AbilitiesReading the entriesAny unusual powers or talents the creature has (the blocks themselves print this heading as 'Special Attributes').
  20. STR (Strength)Reading the entriesPhysical strength and muscle.
  21. The Bestiary (introduction)IntroductionOpening note describing the book as the third volume of The Atlantean Trilogy: a compendium of more than a hundred creatures drawn from many cultures' myths, together forming the distinct mythos of the Age of Atlantis. Full game statistics, notes on animals of the Antediluvian Epoch and an alphabetical index are collected in the appendices at the back.
  22. WeightReading the entriesGiven the same way as height, usually as a range.
  23. WILL (Will)Reading the entriesWillpower, faith and mental toughness, or wisdom.