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23 reading the entries
- AlignmentThe ethical or moral code that creatures of this type usually follow.
- Animals by RegionAppendix table listing which animals occur in each region of the Atlantean world.
- AppendixGame Judge section giving statistics for every creature described earlier, which Judges may alter freely. The format page explains each field: height/length and weight ranges, eight attributes on a 1-25 scale (human average 10-14, human maximum 18), level, alignment, damage, special abilities, armor compared to armor types, hit point ranges and comments.
- ArmorThe creature's natural or worn protection, expressed as the equivalent of a type of armor such as leather, studded leather or scale mail.
- AttributesEight attribute scores on a scale from 1 (negligible) to 25 (godlike); ordinary humans fall between 10 and 14 and 18 is the human maximum. Judges may adjust or drop them to suit their game system.
- CHA (Charisma)Persuasiveness, presence and leadership.
- CommentsAny further information about the creature.
- CON (Constitution)Resilience, fitness and endurance.
- Creatures/Races by RegionAppendix table listing which creatures and races occur in each region of the Atlantean world.
- DamageHow much harm the creature can do to a foe, whether with natural weapons such as claws and bite or by other means.
- DEX (Dexterity)Agility and manual dexterity.
- Height/LengthThe creature's size, normally given as a range.
- Hit PointsGiven as a range; judges may change a creature's hit points as the situation requires.
- How the appendix worksThe appendix gives Game Judges statistics and extra notes for every creature in the descriptive chapters, laid out in one standard format; judges are free to alter any of it.
- INT (Intelligence)Reasoning power; I.Q.
- LevelA gauge of the creature's relative offensive and defensive capability.
- PER (Perception)Sensory awareness.
- SPD (Speed)How fast the creature moves on foot, in flight and/or in water.
- Special AbilitiesAny unusual powers or talents the creature has (the blocks themselves print this heading as 'Special Attributes').
- STR (Strength)Physical strength and muscle.
- The Bestiary (introduction)Opening note describing the book as the third volume of The Atlantean Trilogy: a compendium of more than a hundred creatures drawn from many cultures' myths, together forming the distinct mythos of the Age of Atlantis. Full game statistics, notes on animals of the Antediluvian Epoch and an alphabetical index are collected in the appendices at the back.
- WeightGiven the same way as height, usually as a range.
- WILL (Will)Willpower, faith and mental toughness, or wisdom.