
Appendix
Guide, Appendix
Game Judge section giving statistics for every creature described earlier, which Judges may alter freely. The format page explains each field: height/length and weight ranges, eight attributes on a 1-25 scale (human average 10-14, human maximum 18), level, alignment, damage, special abilities, armor compared to armor types, hit point ranges and comments.
Also called Game Statistics
From the book
The appendix is written for Game Judges running fantasy roleplaying games. It provides statistics and further details for every creature and being described earlier in the book, and Judges are free to alter any of it.
Each entry follows the same layout. Height or length and weight are normally given as ranges. Eight attributes are scored from 1 (negligible) to 25 (god-like); ordinary humans fall between 10 and 14, and 18 is the human maximum. Judges may adjust or drop the attributes to suit their own rules. Then come level, a gauge of fighting ability; alignment, the usual moral code of the type; damage, from natural weapons or other means; special abilities; armor, compared with common armor types such as leather, studded leather or scale mail; hit points, given as a range the Judge may adjust; and comments for anything else.
At a glance
- Attribute scale
- 1 (negligible) to 25 (deity-like); human average 10-14; 18 = human maximum
- Attributes
- STR (Strength), SPD (Speed), DEX (Dexterity), CON (Constitution), INT (Intelligence), WILL (Will), CHA (Charisma), PER (Perception)
- Stat block fields
- Height/Length, Weight, Attributes, Level, Alignment, Damage, Special Abilities, Armor, Hit Points, Comments
- Pages
- 96 (Appendix intro and Format); statistics pp. 97-119